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Tuesday, May 10, 2011

Crysis 2 Final Thoughts

Tuesday, May 10, 2011
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The lush jungles of the original Crysis gave way to the urban canyons of New York City in Crysis 2--one of many changes developer Crytek ushered in with the latest entry in the first-person shooter series known for its technical wizardry. We spoke with Jan Lechner, development director on Crysis 2, to get his thoughts about the game, fan reaction, and some of the decisions the development team made over the course of bringing Crysis 2 to life.

Jan Lechner: First of all, we were proud of what we had achieved with Crysis. Having worked on a game for three years and then witnessing how much people love it feels amazing. Nevertheless, we also knew that there were many areas we could do better and that there was still room for improvement. Crysis was perceived as a technical beast that could melt down the strongest PC hardware. Crysis was made to last long in the rapid progression of PC hardware. But the fact that many people felt they could not max it out on their rig led to negative feedback. At times it was perceived as bad optimization on our end, so this time we wanted to prove that we could do the same on consoles.
The story was probably the biggest aspect of the game we wanted to improve in Crysis 2. We realized that we created a strong universe that would offer plenty of opportunities to meet interesting characters and confront the player with intense situations. The nanosuit should become the real hero of the game and provide the entire fictional backstory for the player to understand where it's coming from. All this came a bit short in Crysis, and we wanted to prove to our fans and ourselves that we can do it better.

If your game is also promoting your own tech, it naturally pushes you to make the best use of it, develop it even further, and show all its features in its best light. Without CryEngine 3 we wouldn't have been able to achieve Crysis 2. With a highly iterative approach to development we managed not only to push technological boundaries, it also helped us to constantly improve both Crysis 2 and our tech. 

The decision about changing the game's setting was a very tough one. After the release of Crysis, we immediately started to think about Crysis 2 and whether we wanted to keep the original island and jungle setting or move to an entirely new setting. In the end, we felt we wanted to offer a new experience to our gamers, and that's why we chose NYC. The city that never sleeps felt like the perfect setting for the Crysis sequel. The whole story of Crysis was centered on the island and the government conspiracy, so everything was pretty limited in a local sense. Barely anybody from the rest of the world was affected by the catastrophe, but of course, when people left the island after the big bang at the end of the game, they started to spread rumors about it. So if you ask yourself what the next logical step might be, it was clear that everything would move to the big population centers of the world. This naturally led us to choose New York City.

We understand that many PC gamers were expecting yet another big step forward in visuals as we did with Crysis since the game set an incredibly high benchmark, especially in terms of graphics. From the beginning of Crysis 2 development on, it was our goal to exceed our own benchmark and deliver an even better gaming experience with Crysis 2--not only in terms of visuals, but overall experience. The change of the setting resulted in the fact that the gameplay is one of the biggest differences between Crysis and Crysis 2.


A city does not provide you with the open spaces of a jungle, but at the same time a city definitely offers a wide range of new experiences and offers many different areas that players can use as playgrounds. The destruction of the city allowed us to break the game space open, but we also could not overdo it and risk losing the feeling of New York. We added the vertical gameplay and combat approach that provides the player with many interesting and different gameplay layers. The players are not just confined to the ground and streets. They can jump between different floors or onto buses or trucks, drop down into craters and fissures in the streets, and leap from one building to the next. We didn't take a step back in sandbox gameplay; rather, we transformed it into something that we could apply to the setting of Crysis 2. The game combines the intensity of a linear FPS experience with the open sandbox gameplay and spaces Crysis is famous for. 

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Monday, July 12, 2010

Soccer vs Cricket

Monday, July 12, 2010
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Football (Soccer) and Cricket are among the most popular games in the world. These games have huge money, name and fame. Billions of people are die hard fans of these wonderful sports. Let's see which game wins in the comparison below:

How Many Teams are there in Football and Cricket

Football has more teams and playing nations than cricket. In cricket, there are only 9 Test Playing nations. But Football is played in 203 countries. In cricket world cup, hardly 14 to 16 countries participate. In Football world cup there are 32 countries involved. In Football, 80 countries compete with each other to qualify for the world cup. Many European Football clubs are so famous worldwide and their first division leagues are also exciting. These matches are far more popular than Indian IPL.

What is the Prize Money and Income of Players

In Soccer, players get between 10 to 20 million dollar as man of the match and, in cricket, players get around half million to 1 million dollar.

Premiere Leagues Contract

Soccer players get between 100 to 300 million dollar as per contract but in Cricket, players get between 10 to 30 million dollar.

How many people watch these games around the world

3000-4000 million people watch soccer in the world on the other hand1000-1500 million people like to watch Cricket Matches.
Both cricket and football are team games,but in cricket, matches can be won without the need for every player performing.In football every player has to be involved throughout the 90 minutes of play,but cricket provides the scope for every player in the field to relax a bit every now and then.Moreover I personally like to play football as it takes out lots of calories from my body.

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Tuesday, June 15, 2010

Short History of Internet

Tuesday, June 15, 2010
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The conceptual foundation for creation of the Internet was largely created by three individuals and a research conference, each of which changed the way we thought about technology by accurately predicting its future:
  • Vannevar Bush wrote the first visionary description of the potential uses for information technology with his description of the "memex" automated library system.
  • Norbert Wiener invented the field of Cybernetics, inspiring future researchers to focus on the use of technology to extend human capabilities.
  • The 1956 Dartmouth Artificial Intelligence conferencecrystallized the concept that technology was improving at an exponential rate, and provided the first serious consideration of the consequences.
  • Marshall McLuhan made the idea of a global village interconnected by an electronic nervous system part of our popular culture.
In 1957, the Soviet Union launched the first satellite, Sputnik I, triggering US President Dwight Eisenhower to create the ARPAagency to regain the technological lead in the arms race. ARPA appointed J.C.R. Licklider to head the new IPTO organization with a mandate to further the research of the SAGE program and help protect the US against a space-based nuclear attack. Licklider evangelized within the IPTO about the potential benefits of a country-wide communications network, influencing his successors to hire Lawrence Roberts to implement his vision.
Roberts led development of the network, based on the new idea of packet switching invented by Paul Baran at RAND, and a few years later by Donald Davies at the UK National Physical Laboratory. A special computer called an Interface Message Processor was developed to realize the design, and the ARPANET went live in early October, 1969. The first communications were between Leonard Kleinrock's research center at the University of California at Los Angeles, and Douglas Engelbart's center at the Stanford Research Institute.
The first networking protocol used on the ARPANET was theNetwork Control Program. In 1983, it was replaced with the TCP/IPprotocol invented Wby Robert KahnVinton Cerf, and others, which quickly became the most widely used network protocol in the world.
In 1990, the ARPANET was retired and transferred to the NSFNET. The NSFNET was soon connected to the CSNET, which linked Universities around North America, and then to the EUnet, which connected research facilities in Europe. Thanks in part to the NSF's enlightened management, and fueled by the popularity of the web, the use of the Internet exploded after 1990, causing the US Government to transfer management to independent organizationsstarting in 1995.
And here we are.

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Sunday, June 13, 2010

Guide to MLM Marketing

Sunday, June 13, 2010
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Having a mlm home business has never been so easy. The ever-increasing popularity of the Internet and electronic tools and gadgets take care of half the battle. There is nothing that beats the business opportunity that mlm home based businesses have to offer.
Imagine working from home in your pajamas or comfy jeans. You can make more money than the people you used to work for without spending a minute stuck in traffic on your way to the office.
By the time your mlm home business is well established, your typical work week may include 5 to 10 hours of enjoyable tasks that keep your marketing network running smoothly. After these few and short hours, work is over.
Making a network work isn’t impossibly difficult. You can’t use a magic bullet, book, device, software or any type of equipment to change how easy or hard it is. Just think back a few decades ago; many people would have been really scared to open a franchise, start a home business or start a mlm affiliate program. Why is that? People have to put in extra hours to make things work.
Some mlm home business programs proclaim to be the best but soon end up bankrupt. This is one of the reasons why people believe mlm is phony and people behind these programs can’t be trusted. Before judging mlm business programs, you should realize that the best program and best company simply don’t exist. “Best” is defined by inherent characteristics that are shown and approved by others.
Instead of judging these programs without facts, you should read, study and learn more about mlm home based businesses. After the marketer has acquired some knowledge on the subject, he or she can figure out how to input this knowledge in his own mlm business.
If you decide to build your own mlm home business, you realize that it is a “business”, not a hobby and nothing worth having in the business world comes for free. Make an upfront commitment to spending some time and money. That’s it. Free gifts are not likely to be super effective and useful. Look into various options and find a product or service that you love. Join a company that sells this product or service. You can then build your own mlm home business using the Internet and a system that works.
As with all other types of businesses, leading a successful venture requires the necessary business skills. That being said, an mlm business marketer doesn’t require special skills to run his or her multi-level network. The mlm home based business marketer can learn all required skills while running their business according to its marketing plan.
If you want to start a home-based trade, starting an mlm home business makes sense. An mlm home based business has many benefits to offer and it costs very little to get started. Use a proven system like franchise opportunities and make profits in a shorter time frame.
An mlm home business can be the perfect vehicle for those who wish for more income while maintaining a 9 to 5 job or those who want to build a nice retirement fund. MLM home based business success is within reach and it can improve your family’s financial situation.

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